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Hughes, B. nous apporta ses lumieres ainsi en ce 14/06/2004 21:20... :
>"FCB" <nomail@nomail> wrote in message
>news:web.40ce359f86b59361dc24a13d0@news.povray.org...
>
>
>>is there a way to make a hemishere?
>>
>>
>
>I'll answer with one complete simple solution, but if you're asking about
>something more than what's shown below feel free to ask more.
>
>/* BEGIN simple hemisphere */
>
>camera {location -4*z look_at 0}
>
>light_source {-100*z,1}
>
>#declare Hemisphere=
>intersection {
> plane {-y,0} // could use x, instead of y, for East/West
> // negative y for northern hemisphere, positive for southern
> sphere {0,1}
> pigment {color rgb <1,1,1>}
>}
>
>object {Hemisphere
> rotate < 15 , 0 , 0 > // to turn whichever way needed
> translate -1.25*x} // put on left side
>
>/* and to hollow it out... */
>
>difference {
> object {Hemisphere}
> sphere {0,1 // cutaway object
> pigment {color rgb <1,0,0>}
> scale 0.9 // scale for thickness ( nearer 1 is thinner)
> }
> rotate < 15 , 0 , 0 > // to turn whichever way needed
> translate 1.25*x // put on right side
>}
>
>/* END */
>
>
>
>
I prefer to use a box instead of a plane like:
intersection{
sphere{0,1}
box{<0,1.1,1.1>,-1.1}
pigment{MyPigment}
scale MyScale
}
If you want an empty hemisphere, try this:
difference{
sphere{0,1}
sphere{0,.9}// adjust for the thickness you want
box{<0,-1.1,-1.1>,1.1}
pigment{MyPigment}
scale MyScale
}
That way, the bounding is more efficient (tighter)
Alain
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